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Vray blender 2.89/12/2023 ![]() Check the product documentation and the youtube channel for more informations.īuilt for performances, allowing fast animation playback.Ĭharacter examples: Mike (free), Anna, Kevin, Nina and Alex Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog…).īased on a non-destructive workflow, the final rig remains easily editable anytime after its generation. First developed as my own in-house rigging tool, i’ve released it a few years ago and it expanded quickly thanks to great support from the community!Rig fast with the Smart featureįor humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. We are working on those things very hard but sometimes it takes more time than planed.Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot. Please accept my sincere apologize on behalf of the entire company regarding the delayed updates on V-Ray Next and support for Blender 2.8. We don't have any plans to abandon the project. For more information on that subject please contact me at Our future plans are to continue the development of V-Ray for Blender and release a Next version for it, as well as creating support for Blender 2.8. Anybody can join it and develop the necessary tools. ![]() It's not that easy to find such person and I would like to call you guys if you are interested or if you have a friend who might be interested working with us on the project, to contact me at Another very important aspect regarding the Blender project is its open source. We are actively searching for a full-time developer a couple of months already but without success so far. There are a several developers working on it part-time and this explains why the progress is slower compare to other projects. ![]() Currently, we haven't got a developer who is working on the project on full-time.With the following post I would like to provide more information and transparency about the current status of V-Ray for Blender project and our future plans for it. ![]()
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